“The more women are present and in positions of power or of influence, the more women feel empowered to go for that career. That’s the effect that happens.”
Keza MacDonald
Mia Ginaé Watkins (PlayStation)
Mia works for PlayStation as a Community Outreach Specialist and has been with PlayStation for over four years. Having found a passion for video editing during her time at school, Mia was able to find a role within the video game industry that suited her skills and with the support of her peers has been able to craft it into something very unique! I really hope you enjoy Mia’s story. This is episode 32 of She Plays Games.
Sally Blake (No More Robots)
Sally has been working in the video games industry now for a decade and spent six years at Ubisoft Reflections. During this time she worked on huge franchises like Just Dance, Watch Dogs and The Division and as a Producer, she managed the output of four separate teams, while liaising with other Ubisoft studios all around the world.
She left Ubisoft in 2018 to found her own studio, called Silent Games, and she works as the CEO alongside her role as a Senior Producer at No More Robots.
I really hope you enjoy Sally’s story.
Melissa Chaplin (Game If You Are)
After spending numerous years working in traditional art, Melissa felt the urge to make a change. It saw her enroll at the Vancouver Film School and after completing a course in game design, she landed a job at BioWare where she worked on Mass Effect Andromeda.
Melissa has since worked on Battlefront II and the upcoming Star Wars Squadrons, but has recently joined a studio called Flight School who create more experimental games.
It meant there was much to discuss and I really hope you enjoy Melissa’s story.
Melissa Ramsden (Flight School)
After spending numerous years working in traditional art, Melissa felt the urge to make a change. It saw her enroll at the Vancouver Film School and after completing a course in game design, she landed a job at BioWare where she worked on Mass Effect Andromeda.
Melissa has since worked on Battlefront II and the upcoming Star Wars Squadrons, but has recently joined a studio called Flight School who create more experimental games.
It meant there was much to discuss and I really hope you enjoy Melissa’s story.
Sigrid Zeuthen (Unleash the Giraffe)
Sigrid has a wealth of experience within the video games industry, having spent almost five years at Blizzard working as part of the customer support team on World of Warcraft and Diablo III. She now works as the Global Marketing Manager for a company called Besedo, but has decided that now is the time to fulfil her dream of making her own video game.
I found Sigrid’s journey to be an incredibly inspiring one and I hope you enjoy our chat!
Elz the Witch
For today’s episode my guest is the incredibly inspiring Elz The Witch.
After working in IT for numerous years, Elz decided to quit that life and explore her passions for presenting and gaming. It’s seen her become a presenter for BBC Sport and the Premier League, where she talks to some of the biggest names in sports, and she now has over 100,000 subscribers on her YouTube channel, where she entertains her audience by playing her favourite games.
I really hope you enjoy Elz’s story
Kim Belair (Sweet Baby Inc)
Kim is the co-founder and president of Sweet Baby Inc. a narrative development company that she established in Montreal to help companies tighten up their stories.
Prior to that, she worked at Ubisoft, where she started out in community development before finding her calling in writing scenarios. And it was there that she got work on numerous projects, such as Assassin’s Creed: Syndicate and Far Cry 4.
Raccine Malcolm (Games Marketing Essentials)
Charlotte is an industry veteran, having worked in 3D animation for over thirteen years at studios like Rare, Sumo Digital and Traveller’s Tales. It’s seen her work on a multitude of AAA titles, but in recent times she decided to leave that all behind in order to work on her own property… Lord Winklebottom Investigates. This has launched Charlotte on a brand new journey and I really hope you enjoy her story.
Charlotte Sutherland (Cave Monsters)
Charlotte is an industry veteran, having worked in 3D animation for over thirteen years at studios like Rare, Sumo Digital and Traveller’s Tales. It’s seen her work on a multitude of AAA titles, but in recent times she decided to leave that all behind in order to work on her own property… Lord Winklebottom Investigates. This has launched Charlotte on a brand new journey and I really hope you enjoy her story.
Nareice Wint (Lucid Games)
Nareice is currently an associate producer at Lucid Games, where she’s working on Destruction AllStars, which was featured during the PlayStation 5 Reveal event! It was great to talk to Nareice about her journey so far and I really hope you enjoy her story.
Alice Liguori (Auroch Digital)
Alice is currently the Video Producer at VG247, having previously fulfilled similar roles for Rock, Paper, Shotgun and PCGamesN.
It was so much fun to talk with her about our shared past making music videos in Windows Movie Maker, the strange space Video Editing sites in, in terms of creativity and how streaming has helped her to progress as an on-screen personality.
I really hope you enjoy Alice’s story!
Emily Bailey (Antler Studios)
Rebecca has a really great resume so far, having her work featured on publications like EuroGamer, PushSquare, Tech Radar, Daily Star and that’s just to name a few. She’s been working as a freelancer for the past year and her experience so far has been incredibly inspiring.
Anna Hollinrake (Mediatonic)
Rebecca has a really great resume so far, having her work featured on publications like EuroGamer, PushSquare, Tech Radar, Daily Star and that’s just to name a few. She’s been working as a freelancer for the past year and her experience so far has been incredibly inspiring.
Rebecca Stow (Bastion PR)
Rebecca has a really great resume so far, having her work featured on publications like EuroGamer, PushSquare, Tech Radar, Daily Star and that’s just to name a few. She’s been working as a freelancer for the past year and her experience so far has been incredibly inspiring.
Keza MacDonald (The Guardian)
It’s not where you go, it’s what you see once you’re there. Travel slowly and experience more.
Lauren Hunter (Square Enix Collective)
It’s not where you go, it’s what you see once you’re there. Travel slowly and experience more.
Clarissa Goh (Mighty Bear Games)
It’s not where you go, it’s what you see once you’re there. Travel slowly and experience more.
Mary Kenney (Insomniac Games)
It’s not where you go, it’s what you see once you’re there. Travel slowly and experience more.
Frankie Ward
It’s not where you go, it’s what you see once you’re there. Travel slowly and experience more.
Lauren Gaba Flanagan (Theorycraft)
It’s not where you go, it’s what you see once you’re there. Travel slowly and experience more.